@startuml
sprite $gas_pump [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000007BDDDDDDDDDDDDDDC93000000000000000000000
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00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000006FFFA00
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00000FFFFFFFFFFFFFFFFFFFFFFFF60008FFF80006FFFA00
00000FFFFFFFFFFFFFFFFFFFFFFFF60007FFFA0008FFF900
00000FFFFFFFFFFFFFFFFFFFFFFFF60005FFFF504FFFF600
00000FFFFFFFFFFFFFFFFFFFFFFFF60000EFFFFFFFFFF100
00000FFFFFFFFFFFFFFFFFFFFFFFF600005FFFFFFFFF7000
00000FFFFFFFFFFFFFFFFFFFFFFFF6000007FFFFFFF90000
00000FFFFFFFFFFFFFFFFFFFFFFFF60000003AFFFB400000
0006DFFFFFFFFFFFFFFFFFFFFFFFFEA10000000000000000
004FFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000000000
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000000
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFF60000000000000000
000057777777777777777777777777300000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GAS_PUMP(_alias) ENTITY(rectangle,black,gas_pump,_alias,FA6 GAS_PUMP)
!define FA6_GAS_PUMP(_alias, _label) ENTITY(rectangle,black,gas_pump,_label, _alias,FA6 GAS_PUMP)
!define FA6_GAS_PUMP(_alias, _label, _shape) ENTITY(_shape,black,gas_pump,_label, _alias,FA6 GAS_PUMP)
!define FA6_GAS_PUMP(_alias, _label, _shape, _color) ENTITY(_shape,_color,gas_pump,_label, _alias,FA6 GAS_PUMP)
skinparam folderBackgroundColor<<FA6 GAS_PUMP>> White
@enduml